Game Design Journal
This game design journal was part of my coursework in IGME 220 - Game Design I, in which we were required to submit a weekly journal entry detailing a new game we had played, five new game ideas, and a response to a textbook prompt. Although this was all academic work, this assignment was one of the most enjoyable ones I've had studying in this major. Here are some of my favorite entries.
Zola? Why not Jekyll?
Nov 5, 2025
Is probably what you're thinking. If I went through the trouble of using Github Pages to host my portfolio, then why on earth did I use Zola and not Jekyll, which Github Pages handles natively? That's a pretty good question.
Hello World!
May 29, 2025
Eighty-Sixed
May 12, 2025
Lost World
Jan 10, 2024
"Lost World" was a short, choose-your-own-adventure narrative experience I wrote and developed in the framework Twine from November 2023 to January 2024.