Blog

Documentation, notes, and assorted development thoughts.


aesthetics as a reflection of game design

Apr 19, 2026

My first semester in echoes was filled with new experiences: this was my first time working within one of RIT's Vertically Integrated Projects and I was fortunate enough to pitch a game, Smoke & Mirrors, as a part of echoes' "Resonant Voices" games, where their concepts and messages were informed in part by interviews from prominent Rochester activists.…

designing UI - first forays

Feb 26, 2026

An exploration and short walkthrough my design process for the menus in Sheep Protector.

taking from others: ux and ui

Feb 4, 2026

"A good artist copies, a great artist steals" is a quote famously attributed to Pablo Picasso. Whether or not he actually said this is up to historical record, but the point of this oft-repeated quote is how artists, and any other creative for that matter, should interact with the works of other artists and creatives.…

on rules and etrian odyssey iv

Sep 14, 2025

A discussion on rules prompted by Tracy Fullerton's Game Design Workshop and a short review of Etrian Odyssey IV.